

In September 1998 Mafia was introduced to the Graduate College at Princeton University, where a number of variants were developed. Developing role-playing games 'Mafia' and 'Murderer' for a course on Visual psychodiagnostics, to teach various methods of reading body language and nonverbal signals. In 1998 the Kaliningrad Higher school of the Internal Affairs Ministry published the methodical textbook Nonverbal communications. The Werewolf variant of Mafia became widespread at major tech events, including the Game Developers Conference, ETech, Foo Camps, and South By Southwest.

Mafia and a variant called Thing have been played at science fiction writers' workshops since 1998, and have become an integral part of the annual Clarion and Viable Paradise workshops. Īndrew Plotkin gave the rules a werewolf theme in 1997, arguing that the mafia were not that big a cultural reference, and that the werewolf concept fit the idea of a hidden enemy who looked normal during the daytime. By the mid 1990s a version of the game became a Latvian television series (with a parliamentary setting, and played by Latvian celebrities). In the 1990s it began to be played in other parts of Europe and then the United States. The game became popular in other Soviet colleges and schools, often associated with hugely popular TV series La Piovra, which first ran in 1986. He developed the game to combine psychology research with his duties teaching high school students. Wired attributes the creation to Davidoff but dates the first game to 1987, with 1986 being the year in which Davidoff was starting the work which would produce Mafia. He dates the first game of Mafia to spring 1987 at the Psychology Department of Moscow State University, from where it spread to the classrooms, dorms, and summer camps of Moscow University.


The game has two alternating phases: first, a night role, during which those with night killing powers may covertly kill other players, and second, a day role, in which surviving players debate the identities of players and vote to eliminate a suspect. At the start of the game, each player is secretly assigned a role affiliated with one of these teams. The game models a conflict between two groups: an informed minority (the mafiosi or the werewolves), and an uninformed majority (the villagers). Mafia, also known as Werewolf, is a social deduction game, created by Dimitry Davidoff in 1986. Strategic thought, team play, social skills, roleplay, lying Players making accusations in a game of Mafia
